Forge
Adventure Seeds are your shared raw ideas space across all games. Story Boards and Action Plan stay inside this adventure.
Adventure Seeds
Story Boards
Action Plan
Board background
Adventure Planner
New AdventureRun the table-facing operations that keep your campaign data, integrations, and diagnostics in sync.
Shared Game Lists
Invite To DQ Character App
Integration Queue
RAG Health
Integration Event Log
Monitoring Dashboard
Admin
Private workspace controls and diagnostics for the site owner.
Checking admin identity...
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Tour Script Editor
Edit the live copy for the Quick Tour and Guided Demo Tour. Structural tour wiring stays protected, so this screen changes the words without breaking selectors, steps, or workflow handoffs.
Story Arc for
New AdventureShape the 13-night campaign arc, session objectives, and post-play review flow.
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Chronicles & Updates
Latest records of Alaric's evolution and system refinements.
Acknowledgements, Authors & Purchases
Honouring the creators and masters who shaped Alaric's wisdom.
Aims and Objectives
Open the current aims page and review what the product is trying to become.
v1.0.0 - The Master Plan Buildout
unknown- Master Plan Surfaces Are Built Out: Build Dashboard, Night Detail, Night Review, Cross App, planner runtime, reviewable flows, and Talk-side review surfaces now run through shared-core builders and thinner shell contracts.
- Trustworthy Three-Layer Retrieval: The retrieval readback now separates Campaign Memory, Archive Grounding, and GM Craft so weak grounding shows up honestly instead of hiding behind one generic RAG status.
- Runtime Hardening Across The App: Dialogs, browser actions, storage, DOM work, document events, scheduling, mentor voice UI, tour behavior, and API browser seams now sit behind shared runtime layers with focused test coverage.
- Localhost Login Hardening: Google sign-in on local development now uses explicit Firebase auth initialization, redirect-result recovery on boot, and popup-to-redirect fallback when popup auth is blocked or unsupported.
- Seagate Demo And Guided Tour Hardening: The demo adventure now behaves like a first-class workspace with stronger startup identity, duplicate-tab cleanup, guided-tour auto-load, in-app delete confirmation, and safer recovery when the demo is removed and later restored.
- Forge Idea Intake And Reuse Model: Adventure Seeds are now being treated as a shared raw-ideas space across all games, and the product direction now adds a dedicated Templates layer for reusable starting structure that can seed future games.
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Save To Template Is Live On Forge Cards: Story Board and Planner cards now show
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Save to Templateaction in the bottom button row, backed by a lightweight owner-level template library so reusable structure can be captured immediately. -
Current Verification Snapshot: The app now passes
565unit tests across91test files and production build output, with the Vite large-bundle warning still gone.
Story Arc Area: Four-Part V1 Plan
The Story Arc area is now being shaped around one connected four-part loop rather than a loose set of planner screens. Version 1 is meant to make the arc trustworthy across planning, play, review, and follow-up.
1. Story Arc Owns The Night Lifecycle
Story Arc is the campaign control surface for Pending, Current, and Past. It should clearly show what night is being prepared, what night is actively under review, and what nights have become stable campaign memory. The board is no longer just a list of nights; it is the place where the GM sees the campaign state, the next meaningful action, and whether review or continuity work is still in flight.
2. Night Review Turns Play Into Structured Truth
The Current night is the review workspace. Here the planned night, Scribe Notes truth, and optional GM reflection come together so Alaric can produce a structured review. This is the point where the system compares intention against reality, captures what landed or failed, and produces the carry-forward consequences the future arc needs.
3. Story Continuity Decides What Changes Next
Story Continuity is the future-facing workspace that grows out of review. It should not silently rewrite upcoming nights. Instead, it creates explicit continuity proposals, lets the GM accept or strengthen them, and only then writes accepted changes back into future Arc guidance. That keeps the system operational without hiding the decision-making from the GM.
4. Post-Play Follow-Up Brings The GM Back In
After play, the loop should not depend on the GM remembering to come back manually. The Story Arc system now treats Talk agenda follow-up and email invitation behavior as one connected feature family. Their job is simple: notice when review or continuity is genuinely ready, present one credible next step, and return the GM to the right part of the loop without nagging or noise.
In practical terms, the Story Arc area is becoming the visible spine of the product: plan the night, review the truth, decide the continuity, and re-enter the work through calm follow-up when needed.
Forge Area: Shared Seeds And Templates
The Forge area is now being clarified into a cleaner ladder of ownership so GMs do not have to force every idea into the current game too early.
1. Shared Adventure Seeds Become The Raw Ideas Layer
Adventure Seeds are now being treated as a shared raw-ideas space across all games, not as a single-campaign inbox. This gives the GM one place to capture sparks, hooks, fragments, imported material, and half-shaped notes before deciding which campaign they belong to.
2. Templates Become The Reusable Structure Layer
The product direction now adds a dedicated Templates space for reusable starter structure. Instead of creating a fake game like template1, the GM should be able to save strong board or planner structure into Templates and later use it to start a new game faster.
3. Save To Template Is The First Live Reuse Action
Story Board and Planner cards now expose a Save to Template action beside the normal movement buttons at the bottom of the card. In version 1, that action writes a copied snapshot into a lightweight owner-level template library so the GM can start collecting reusable structure immediately, even before a fuller Templates browsing surface is built out.
4. Live Games Keep Their Own Story Arc Work
Shared Seeds and Templates should sit before live campaign work, not replace it. Once a game is active, Story Boards, Action Plan, Story Arc, Night Review, Story Continuity, and follow-up remain campaign-specific. That keeps raw ideas, reusable structure, and live game state from collapsing into one confusing layer.
In practical terms, the Forge side of the product is now being shaped into a clearer stack: shared raw ideas, reusable templates, and then live game-specific planning and Story Arc work.
v0.7.0 - The Living Mentor
- Talk Mode Topics: Selectable talking points in Talk mode provide implicit focus context to Alaric in the background.
- Center Audio Controls: Duplicated interactive audio controls easily accessible below Alaric's avatar.
- Streamlined Sign-in: Returning users skip onboarding and can now adjust their preferences anytime via a dedicated User Settings modal on their portrait.
v0.5.0 - The Inner Sanctum
- Three-Mode Navigation: Replaced the step-based flow with Arc (Planning), Forge (Creative), and Talk (Immersive) top-level modes.
- Immersive Talk Mode: A new full-screen mentorship experience with large Alaric avatars, pulsing aura effects, and dedicated voice transcripts.
v0.4.0 - The Forge & Fellowship
- Adventure Sharing: Invite collaborators by email or shareable link (Discord-ready) with View, Comment, or Edit roles.
- Cloud Sync Fixed: Resolved the naming path desync bug — Seeds, Boards, and Planners now reliably sync between local and live.
- Data Migration: On first login the app automatically migrates any locally-named data to your Google account path, so nothing is lost.
- Night Assignment: Cards in the Forge can now be pinned to a specific session night (1–13) with a glowing night indicator badge.
- Audio Settings: New per-category mute controls — silence Board Updates, Analysis, Weather Sync, or System Alerts independently.
- Add Cards Directly: The "+ Add a card" button on each Forge column now creates a card instantly and opens it for editing.
- Tour Spotlight: Fixed the "Tour" experience — highlighted elements are now clearly visible with a yellow spotlight punch-through.
v0.3.0 - The Living Mentor
- Hands-Free Loop: True back-and-forth voice dialogue. Alaric listens, responds, and re-opens the mic automatically.
- Mic Intent System: Microphone intelligently pauses while Alaric speaks to prevent feedback loops.
- Full Dialogue History: GM and Alaric messages logged with timestamps and saved to the cloud.
- Persona Enforcement: Fixed the "Lorekeeper" bug — Alaric now strictly maintains his ancient mentor identity.
v0.2.0 - The Flow & The Forge
- Unified Layout & Header Reorg.
- "Nights of Play" Tracker integration.
- Persistent Chat backend.
v0.1.5 - The Voice of Wisdom
- Premium TTS: Gemini 2.0 Flash voice for Alaric.
- Audio Controls: Global Play/Pause/Stop.
- Archive Filter: Alaric strips citation markers from speech.
v0.1.0 - The First Archival
- Basic DragonQuest campaign board functionality.
- Document upload to campaign seeds.
- Initial Alaric chat prototype.
Build Dashboard
A living in-app view of what is built, tested, and demo-populated across DQ GM Mentor.