Forge
Adventure Seeds are your shared raw ideas space across all games. Story Boards and Action Plan stay inside this adventure.
Adventure Seeds
Story Boards
Action Plan
Board background
Adventure Planner
New AdventureRun the table-facing operations that keep your campaign data, integrations, and diagnostics in sync.
Shared Game Lists
Invite To DQ Character App
Integration Queue
RAG Health
Integration Event Log
Monitoring Dashboard
Admin
Private workspace controls and diagnostics for the site owner.
Checking admin identity...
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Tour Script Editor
Edit the live copy for the Quick Tour and Detailed Demo Game Tour. Structural tour wiring stays protected, so this screen changes the words without breaking selectors, steps, or workflow handoffs.
Talk API Diagnostics Plan
Read-only view of the current `TAD_PLAN.md` implementation spec for Talk diagnostics.
Loading TAD plan...
Story Arc for
New AdventureShape the 13-night campaign arc, session objectives, and post-play review flow.
| Night | Objective / Plot Point | Enemies / Combat | Magic / Rituals | Status |
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Archival Records
Transmission Log // Alaric Mentor System
Latest records of Alaric's evolution, campaign systems, and live mentor refinements.
Acknowledgements, Authors & Purchases
Honouring the creators and masters who shaped Alaric's wisdom.
Aims and Objectives
Open the current aims page and review what the product is trying to become.
Prebuilt Tour Audio And Live Fallback
- Quick Tour And Detailed Demo Tour Can Now Use Prebuilt Audio: Tour playback now checks a shipped audio manifest first, so steps can play ready-made narration instead of always generating speech live at runtime.
- Every Tour Step Is Matched By Narration Hash, Not Just Position: Prebuilt files are resolved by tour kind, step number, and a hash of the spoken narration text, which makes the playback chain much safer when the wording changes.
- Tour Audio Still Degrades Cleanly If A File Or Manifest Entry Is Missing: If the prebuilt match cannot be loaded, the tour falls straight back to normal live narration so the walkthrough still works instead of going silent.
- The Tour Script Editor Now Tells The Truth About Audio Readiness: When the live script is edited, the prebuilt tour manifest is invalidated and the system clearly says that tour audio will fall back to live narration until regenerated.
- Current Verification Snapshot: The tour-audio path is now wired into production build output with manifest lookup, cache invalidation, and live narration fallback still available as the safety net.
Tour Area: Prebuilt Narration Upgrade
This release is about making the tours feel more deliberate and reliable. The guide can now use a prepared narration track when one is available, but it still keeps the existing live voice path as the recovery option when the script or audio bundle moves ahead of the other.
1. Tours Can Ship With Their Own Audio Bundle
The tour system now has a manifest and deterministic file-name scheme for both Quick and Guided tour steps, so prepared narration can be bundled and resolved ahead of time rather than improvised on every run.
2. Script Changes No Longer Pretend Old Audio Is Still Correct
Because audio matching now includes a narration hash, edited tour copy does not quietly keep using a stale spoken file. If the wording changes, the system treats that as a new narration target.
3. Live Narration Still Protects The Experience
The system still falls back to Alaric live speech whenever prebuilt audio is unavailable, so tours remain usable during script iteration, manifest mismatch, or missing-file conditions.
Forge Story Signals And Alaric Review
unknown- Forge Cards Now Carry Real Story Signals: Adventure Seeds, Story Boards, and Action Plan cards now use story-element icons plus worked-up maturity dots instead of the old decorative corner strips, so a GM can read category and readiness at a glance.
- Story Signals Now Feel Stronger As Ideas Mature: Icon badge backgrounds, borders, and dots now start washed out at 1 dot and grow bolder through 2 and 3 dots, making card maturity readable without drowning the card body.
- Legacy And Demo Forge Cards Auto-Classify Better: Older cards that were saved without useful story metadata now infer a stronger primary category on load instead of collapsing into one shared fallback icon.
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Review My Work Is Live In The Card Editor: Forge card modals now include a
Review My Workaction besideSave Changes, letting Alaric review the current draft for category fit, maturity fit, strengths, missing pieces, and next best move. - Alaric Card Review Uses The Mentor Stack, Not Generic Writing Advice: ACR is wired through Alaric persona framing, card-aware review prompts, and the same retrieval path used by the wider mentor flow so card reviews can draw on rules, campaign grounding, and GM craft context.
- ACR Now Writes Into The Admin Log Area: Successful card reviews, insufficient review attempts, and real review failures now show up in the Admin log surfaces so review quality can be audited instead of guessed at.
- Demo Reload Recovery Is Stronger In Forge And Story Arc: Demo workspaces now restore more completely after reload, including Forge state and missing campaign detail seams that were leaving Story Boards, Action Plan, or night detail areas looking half-empty.
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Current Verification Snapshot: The app now passes
571unit tests across91test files and production build output, with the Vite large-bundle warning still gone.
Forge Area: Story Signals And Review
Forge cards now have a clearer language: icon shape shows story role, color family shows category, and dot strength shows how worked up the idea is. On top of that, Alaric can now review the card as a drafting partner instead of leaving the GM to classify and judge everything alone.
1. Every Forge Card Can Show What It Is
Cards now classify into story-element families such as Combat, Information, NPC / Relationship, Exploration / Travel, Choice / Consequence, and Atmosphere / Tone. The goal is to make Boards and Plans readable at a glance instead of forcing the GM to infer the card’s role from title alone.
2. Maturity Is Now A Visible Drafting Signal
One dot means the idea is still a Seed, two dots mean it is Developing, and three dots mean it is close to Ready. The badge treatment now strengthens as the dots increase, so card maturity reads as part of the same visual language rather than a tiny afterthought.
3. Review My Work Makes Alaric A Card Reviewer
The new Review My Work action gives the GM a deliberate review moment. Alaric returns a
short structured read on what the card is doing, whether the category fits,
whether the dots fit, what is strong, what is missing,
and what the next best move should be.
4. Review Runs Are Now Auditable In Admin
ACR outcomes now write into the Admin log area so successful reviews, too-thin review attempts, and real failures can be inspected later. That gives the product a cleaner way to tune review quality and catch breakage without relying on memory or screenshots.
In practical terms, Forge is now moving from “a place to store cards” toward “a place to shape, classify, and calmly review story work with Alaric.”
Story Arc Area: Four-Part V1 Plan
The Story Arc area is now being shaped around one connected four-part loop rather than a loose set of planner screens. Version 1 is meant to make the arc trustworthy across planning, play, review, and follow-up.
1. Story Arc Owns The Night Lifecycle
Story Arc is the campaign control surface for Pending, Current, and Past. It should clearly show what night is being prepared, what night is actively under review, and what nights have become stable campaign memory. The board is no longer just a list of nights; it is the place where the GM sees the campaign state, the next meaningful action, and whether review or continuity work is still in flight.
2. Night Review Turns Play Into Structured Truth
The Current night is the review workspace. Here the planned night, Scribe Notes truth, and optional GM reflection come together so Alaric can produce a structured review. This is the point where the system compares intention against reality, captures what landed or failed, and produces the carry-forward consequences the future arc needs.
3. Story Continuity Decides What Changes Next
Story Continuity is the future-facing workspace that grows out of review. It should not silently rewrite upcoming nights. Instead, it creates explicit continuity proposals, lets the GM accept or strengthen them, and only then writes accepted changes back into future Arc guidance. That keeps the system operational without hiding the decision-making from the GM.
4. Post-Play Follow-Up Brings The GM Back In
After play, the loop should not depend on the GM remembering to come back manually. The Story Arc system now treats Talk agenda follow-up and email invitation behavior as one connected feature family. Their job is simple: notice when review or continuity is genuinely ready, present one credible next step, and return the GM to the right part of the loop without nagging or noise.
In practical terms, the Story Arc area is becoming the visible spine of the product: plan the night, review the truth, decide the continuity, and re-enter the work through calm follow-up when needed.
Talk Area: ATI Review Bundles
The Talk side of the app can now produce a readable interaction-review bundle instead of leaving testing to memory or scattered diagnostics. This new ATI layer is designed to capture one intentional Talk run as a reviewable artifact.
1. One Talk Turn Becomes One Review Bundle
ATI now captures one bundle per intentional test run, including transcript evidence, normalized outgoing question, retrieval summary, final reply, and linked Talk/API plus audio-path evidence. That makes one Alaric interaction readable as a single artifact instead of a vague memory of what happened.
2. Capture Is Now Strict About Review Quality
ATI no longer quietly captures ordinary Talk usage as if it were a planned review case. A real ATI case has to be active first, that case is cleared after one captured run, and per-turn retrieval evidence is reset before each send so stale details do not contaminate the next bundle.
3. Admin Can Review And Export ATI Bundles
Admin now includes an ATI Review Bundles panel with recent captured runs, summary counts, and export support. That gives the GM or developer a cleaner way to review Talk interaction quality without digging through opaque browser storage or mixed low-level logs.
In practical terms, Talk is becoming easier to test as a real interaction pipeline: what Alaric heard, what was sent, what retrieval focused on, and what came back can now be reviewed together.
Forge Area: Shared Seeds And Templates
The Forge area is now being clarified into a cleaner ladder of ownership so GMs do not have to force every idea into the current game too early.
1. Shared Adventure Seeds Become The Raw Ideas Layer
Adventure Seeds are now being treated as a shared raw-ideas space across all games, not as a single-campaign inbox. This gives the GM one place to capture sparks, hooks, fragments, imported material, and half-shaped notes before deciding which campaign they belong to.
2. Templates Become The Reusable Structure Layer
The product direction now adds a dedicated Templates space for reusable starter structure. Instead of creating a fake game like template1, the GM should be able to save strong board or planner structure into Templates and later use it to start a new game faster.
3. Save To Template Is The First Live Reuse Action
Story Board and Planner cards now expose a Save to Template action beside the normal movement buttons at the bottom of the card. In version 1, that action writes a copied snapshot into a lightweight owner-level template library so the GM can start collecting reusable structure immediately, even before a fuller Templates browsing surface is built out.
4. Live Games Keep Their Own Story Arc Work
Shared Seeds and Templates should sit before live campaign work, not replace it. Once a game is active, Story Boards, Action Plan, Story Arc, Night Review, Story Continuity, and follow-up remain campaign-specific. That keeps raw ideas, reusable structure, and live game state from collapsing into one confusing layer.
In practical terms, the Forge side of the product is now being shaped into a clearer stack: shared raw ideas, reusable templates, and then live game-specific planning and Story Arc work.
April 18, 2026
- Add ATI review bundles and harden Talk capture: reviewable Talk bundles became a first-class part of the app.
- Add automatic readable Talk diagnostic exports: diagnostics became easier to inspect outside the live screen.
- Reject HTML askLore fallback responses: the retrieval path got stricter and safer.
- Fix ATI startup hook ordering, Talk prompt carryover, and send normalization: the main finishing work on the Talk review stack landed here.
April 17, 2026
- Build Story Arc four-part loop: planning, review, continuity, and follow-up were tied together into one direction.
- Add shared forge seeds and update tour/docs: shared seed ownership became clearer.
- Add template save flow and update tour: template reuse started becoming a real product path.
- Harden Talk streaming, tour targets, mobile updates button, and page polish: the app was tightened for real-world use across devices.
April 16, 2026
- Polish story arc planning and night state handling: campaign flow got calmer and more explicit.
- Polish top bar and game header UI: the shell around the campaign became tighter and clearer.
- Ship current GM Mentor changes: this was a consolidation and release checkpoint day.
April 15, 2026
- Harden CIP identity and restore flows: identity mapping and recovery paths got a serious stability pass.
- Expand admin ops, shared options, and demo tooling: operational controls and shared workspace behavior grew up.
- Harden adventure loading and export runtime: load and export paths got more production-focused.
April 14, 2026
- Fix narrow talk layout and remaining mobile width bugs: mobile presentation got a dedicated cleanup run.
- Harden startup restore and local save readback: boot and recovery behavior became more reliable.
- Polish guided demo tour and enrichment workflow: demo onboarding and tour surfaces got tighter.
- Harden CIP identity and add smoke coverage: identity rules and baseline confidence checks landed here too.
v0.7.0 - The Living Mentor
- Talk Mode Topics: Selectable talking points in Talk mode provide implicit focus context to Alaric in the background.
- Center Audio Controls: Duplicated interactive audio controls easily accessible below Alaric's avatar.
- Streamlined Sign-in: Returning users skip onboarding and can now adjust their preferences anytime via a dedicated User Settings modal on their portrait.
v0.5.0 - The Inner Sanctum
- Three-Mode Navigation: Replaced the step-based flow with Arc (Planning), Forge (Creative), and Talk (Immersive) top-level modes.
- Immersive Talk Mode: A new full-screen mentorship experience with large Alaric avatars, pulsing aura effects, and dedicated voice transcripts.
v0.4.0 - The Forge & Fellowship
- Adventure Sharing: Invite collaborators by email or shareable link (Discord-ready) with View, Comment, or Edit roles.
- Cloud Sync Fixed: Resolved the naming path desync bug — Seeds, Boards, and Planners now reliably sync between local and live.
- Data Migration: On first login the app automatically migrates any locally-named data to your Google account path, so nothing is lost.
- Night Assignment: Cards in the Forge can now be pinned to a specific session night (1–13) with a glowing night indicator badge.
- Audio Settings: New per-category mute controls — silence Board Updates, Analysis, Weather Sync, or System Alerts independently.
- Add Cards Directly: The "+ Add a card" button on each Forge column now creates a card instantly and opens it for editing.
- Tour Spotlight: Fixed the "Tour" experience — highlighted elements are now clearly visible with a yellow spotlight punch-through.
v0.3.0 - The Living Mentor
- Hands-Free Loop: True back-and-forth voice dialogue. Alaric listens, responds, and re-opens the mic automatically.
- Mic Intent System: Microphone intelligently pauses while Alaric speaks to prevent feedback loops.
- Full Dialogue History: GM and Alaric messages logged with timestamps and saved to the cloud.
- Persona Enforcement: Fixed the "Lorekeeper" bug — Alaric now strictly maintains his ancient mentor identity.
v0.2.0 - The Flow & The Forge
- Unified Layout & Header Reorg.
- "Nights of Play" Tracker integration.
- Persistent Chat backend.
v0.1.5 - The Voice of Wisdom
- Premium TTS: Gemini 2.0 Flash voice for Alaric.
- Audio Controls: Global Play/Pause/Stop.
- Archive Filter: Alaric strips citation markers from speech.
v0.1.0 - The First Archival
- Basic DragonQuest campaign board functionality.
- Document upload to campaign seeds.
- Initial Alaric chat prototype.
Build Dashboard
A living in-app view of what is built, tested, and demo-populated across DQ GM Mentor.